Category: VFX
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Location RnD

AIML tools are super helpful for repetitive tasks. Instead of waiting for software to address your needs, build your own solve. Use the tech to create the tool, not do creative work. I’ve created location maps for my on-set work for years. Understanding of process brings clarity for the ask from the tech. A film…
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Lens Works Quickstart

This is a work in progress. I’m still cleaning this, but would like to hear if this loads for peeps. The documentation is being updated for clarity. Why? Basic idea is to use embedded metadata creatively. In this case, the lens assets are written into a 24×24 image SEQ that contains custom keys that the…
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Cinelens assets from metadata…

Lens data mapped and controlled w two knobs.FBX works, USD great. Embedded metadata shows lots of promise.Flame 2027 release allows me to share some RnD I’ve been kicking around. Demo coming soon.
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Unreal RnD: Camera Presets and Distance Pulls

I’ll follow up w a deeper dive into the process but figured I’d share presets for 100+ lenses and 20+ camera bodies for peeps to play with: DOWNLOAD HERE updated 2025_04.10 to fill out the sets: After you enable CameraCalibration (see below) just unzip and copy/paste into the content directory of your Unreal project. Each…
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VFX RnD: Dynamic Lens Models

Creating lens models, enable digital tools to react like it’s real world counterpart. Lens distortion changes as a lens pulls from FocusMin to INF. Vignetting is similarly dynamic, tho more subtle. To create a lens model, you need distortion maps for a whole lot of witness marks btw min/INF. It’s a labor intensive process but…
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Flame RnD: Camera Eye for Flame

Made a toy for my Flame peeps to play around with. It’s riddled with expressions so save often, Even tho I’ve found the setup pretty responsive and stable. It’ll take a few mins to build but then should be very responsive. Use proxy mode to keep things snappy. Inspired by my recent RnD w Unreal and their use…
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VFX RnD: Lens distortion maps in VFX

Lens Grids before/After undistort: Results are more obvious w ANA: This is helpful with CG elements in comp. Apply the same distortion to a CG element. This helps integration over the original plate. slap comp VS comp using distortion and vignette added to CG element only: Results are more obvious w ANA: 2023_Oct06 RnD VFX:…
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VFX RnD: particle gen assets in Flame 2021
Continued RnD of VFX/Games overlap and workflow.Particle generated Quixel Megascans assets.Each variant of the asset is attached to it’s own particle generator w diff seed.Under 2000 polys from FBX. Particle Gen gives size and rotation variation. Hack way to create instancing in Flame. Final render quality better in 3d app or game engine.Limited but could…

