Unreal RnD: Camera Presets and Distance Pulls

Unreal RnD: Camera Presets and Distance Pulls

I’ll follow up w a deeper dive into the process but figured I’d share presets for 100+ lenses and 20+ camera bodies for peeps to play with:

DOWNLOAD HERE

updated 2025_04.10 to fill out the sets:

  • ARRI Signature – 012mm, 015mm, 018mm, 021mm, 025mm, 029mm, 035mm, 040mm, 047mm, 058mm, 075mm, 095mm, 125mm, 150mm, 200mm, 280mm
  • ARRI-ZEISS Master – 012mm, 014mm, 016mm, 018mm, 021mm, 025mm, 027mm, 032mm, 035mm, 040mm, 050mm, 065mm, 075mm, 100mm, 100mm MACRO, 135mm, 150mm
  • COOKE FFi ANA 1.8x – 032mm, 040mm, 050mm, 075mm, 085mm MACRO, 100mm, 135mm, 180mm
  • COOKE Panchro – 018mm, 021mm, 025mm, 027mm, 032mm, 040mm, 050mm, 065 MACRO, 075mm, 100mm, 135mm, 152mm
  • COOKE TelePanchro – 203mm, 317mm, 406mm, 558mm
  • HAWK V-Lite ANA 1.3x – 020mm, 024mm, 028mm, 035mm, 045mm, 055mm, 065mm, 080mm, 110mm, 140mm
  • PANAVISION C ANA 2.0x – 020mm, 030mm, 035mm, 040mm, 050mm, 060mm, 075mm, 100mm, 150mm, 180mm
  • PANAVISION MacroPanatar ANA 2.0x – 055mm, 090mm, 150mm, 200mm, 250mm
  • PANAVISION Sphero65 – 024mm, 035mm, 040mm, 050mm, 075mm, 100mm, 135mm, 180mm, 300mm
  • ZEISS Supreme – 015mm, 018mm, 021mm, 025mm, 029mm, 035mm, 040mm, 050mm, 065mm, 085mm, 100mm, 135mm, 150mm, 200mm

After you enable CameraCalibration (see below) just unzip and copy/paste into the content directory of your Unreal project. Each lens set contains an ini file for the camera settings and lens objects for the distance pulls. Tested on both PC and Mac.

Creating your own: With a couple simple steps, you can make your cameras feel more legit. Coming from VFX, I was never happy w the default Cameras and Lenses. Change them in the Project Settings then you can import/export:

You can edit this text file and set a whole bunch of parameters including Focal Length, MinFStop, MinFocusDist, ApertureBlades, ANA squeeze etc.:

You can also use lensObjects to map the focus pulls based on LensDiam and FocusRotationLimits. Enable CameraCalibration plugin and restart:

Lens Objects can be added to any CineCamera

In this case the lens objects are only used for mapping the raw input to the focus distance pulls:

Addtl work can be added including LensDistortion and Vignetting.

2024_Jan31

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